Pedestrian Path with Ploppable Parks

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Revision as of 08:41, 9 April 2013 by Tony (Talk | contribs)

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This has been tested 1hr+ on Cheetah without any forced rollbacks, did multiple force game syncs and game restarts to check loads; all of it seems to check out as fine and does not cause rollbacks BUT I may have missed an issue


PLEASE TEST THE MOD FIRST IN A NEW REGION IN A NEW CITY FOR A BIT TO BE SURE YOURSELF. MODS ARE NOT 100% CONFIRMED BY MAXIS AS ACCEPTED BUT THE CONSENSUS IS ITS OKAY


What is it?

The mod contains the Pedestrian Path added into the Roads Menu. The other change is that the parks have where possible been edited to be ploppable on pedestrian paths. Some parks do not work, but I have a work around I will try and post later if I can find a neater way to do it.


Issues

The parks share power and water weirdly with the grid; they work fine otherwise. It ignores roads and drags the power/water straight to the park (Hey powerlines are possible quite easily!). There is a radius limit to how far the power will be dragged to the parks from main roads[1], check the below Visual Guide on how far the distance roughly is. Green circles is good, red is bad.


Installation

This mod comes with the pedestrian path added to the menus already so if you have another version of the ped. path mod installed; you can delete that one. Place the package file in your SimCityData folder (D:\Program Files (x86)\Origin Games\SimCity\SimCityData)

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