Official Patch History

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A list of the previously released official patches for SimCity by creator Maxis. The current patch version is 1.5.

1.x Patches

Patch notes Release date Version Changes
Patch 1.2 March 7th, 2013
  • Fix for a crash that occurred when claiming a city in a new region on a server that was experiencing lag
  • Fix for an issue where server select would not display the last server played on if that server was currently unavailable
  • Cheetah speed has been disabled, selecting it will not cause your SimCity to run any faster than at Llama speed.
  • Implemented a fix for crashes related to the road system finding the closest point on a road
  • Fixed crashes caused by transport and pedestrian code
  • Identified and resolved a processing problem for cities with helicopters
Patch 1.3 March 9th, 2013
  • Fix for a crash related to the highway interchanges and vehicles.
  • Traffic was optimized for complex road sections.
  • Fix for a specific case of city processing that forced players to rollback their cities to a previous state.
  • Fix for a crash some players saw when exiting their city.
  • Rapidly clicking or accidently double clicking the Claim city button will no longer create multiple regions.
  • Temporarily removed filtering by friends and maps on the Join Game screen to better support database performance. Players can still find friends' regions by going to their friends' profile pages.


  • Various database optimization to address issues with connecting to the SimCity servers
  • We added 8 additional servers!
Patch 1.4 March 10th, 2013
  • Update to the “Select a Server” dialog in the game launcher. This will now indicate which servers you have active cities on
  • Fix for an issue where selection shard did not display when the previously selected server is down
  • Fixed a problem where some players were getting stuck when switching shards in the server select menu
  • Opened 1 new server: Antarctica
Patch 1.5 March 12th, 2013
  • This patch fixes an issue that was causing the game to crash.


  • Optimizations to improve latency. The Region wall and city to city trading will be more responsive.
  • Database optimizations that will improve the success rate for connections.
  • Fixed an issue with rollbacks. Higher chance of success and less chance of getting in a rollback loop.

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